Whatever level you use it at, the resulting enchantment will build upon that as a basis. From here, any enchantment you apply to an item will be more powerful as a result.Īdditionally, it bears mentioning that this potion works by modifying the player’s already existing Enchanting skill level. Once you acquire the potion and consume it, the Fortify Enchanting effect is activated for a limited amount of time. How Does The Process Work? Arcane Enchanter. There are no other requirements for this process you simply have to find the ingredients. Instead, it is found randomly in satchels and can be bought from apothecary merchants.Ĭombining any two of these items in an Alchemy Lab will give you a Skyrim Fortify Enchanting potion. Spawn Ash (Dragonborn DLC): Dropped by the Ash Spawn enemies on the island of Solstheim. Snowberries: These can be harvested from the snowberry plant, which can be found near snowy regions.Hagraven Claw: There is a chance that Hagravens will have these on their corpses.Chaurus Hunter Antennae (Dawnguard DLC): You get these as drops by killing Chaurus Hunters and Chaurus Hunter Fledglings.Blue Butterfly Wing: Players receive two wings for each Blue Butterfly they manage to catch in the wild.Ancestor Moth Wing (Dawnguard DLC): Get these by catching Ancestor Moths in the Ancestor Glade.We’ll go over all the alchemy ingredients that can be used to create this below: More From Skyrim: How To Find And Use The Bound Bow. You cannot apply this buff to a piece of gear because the developers were aware that this would create a self-sufficient enchanting loop that could upset the game’s balance.Īnd while it is possible to randomly find a Skyrim Fortify Enchanting potion out in the world, it’s much more convenient to craft one yourself simply. Skyrim Fortify Enchanting Guide Alchemy Ingredients.īefore we begin, it should be noted that the Fortify Enchanting effect is only acquired through Potions. The Fortify Alchemy/ Fortify Enchanting Loop.Since merchants have a limited supply of funds, it is often easier to buy a few needed items, then sell some potions to replenish your gold. If you plan to make alchemy a major part of your experience, keeping a number of these potions on hand is an excellent way to introduce your own 'barter' system. A nearly useless concoction, it sells for a tidy sum while the ingredients are plentiful in the wild and cheap in the stores. One excellent and easy money-maker is to combine Blue Mountain Flower and Blue Butterfly Wing for a poison that prevents magicka regeneration and fortifies conjuration. You can experiment on your own, but a good rule of thumb is that the more effects a potion has, the higher the value. This makes them almost as easy to part with as they are to create. Hence, some incredibly lucrative potions/poisons are often completely useless in any practical sense. One very excellent, yet incidental, aspect of creating potions is that their monetary value has no correlation to their functional value. For instance, you can create a potion that restores your health for 23 points but also poisons you for 3 points of damage per second for 10 seconds. It’s important to consider how your third element will interact with the first two, because you can easily create a potion whose secondary effect completely negates the first. You can also add a third reagent to the mix to modify the potion, and its impact will be determined by whether or not it shares any traits with the base materials. The materials’ common traits will determine the nature of the resulting potion. You can make any number of variant potions with the same name and basic properties with a wide array of materials the important thing is that the materials are compatible. The trick to alchemizing potions is to find two ingredients with a common trait.
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